2D Platformer: Space Savior
Couldn't figure out some of the proposed modifications in scripting.
Modifications:
>unique level design
>added acid balls to the environment that damage the player
>added a timer to the top right UI so you can keep track of how fast you did the level
>added a countdown timer on the second level that triggers the lose screen and particle effects if not completed in time
>added npcs and text to tell the player what the goal is
>added spikes that insta kill player if touched
>added slow down time powerup (custom sprite and code)
Credits:
Thomas Bromell
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