Couldn't figure out some of the proposed modifications in scripting. 

Modifications:

>unique level design

>added acid balls to the environment that damage the player

>added a timer to the top right UI so you can keep track of how fast you did the level

>added a countdown timer on the second level that triggers the lose screen and particle effects if not completed in time

>added npcs and text to tell the player what the goal is 

>added spikes that insta kill player if touched

>added slow down time powerup (custom sprite and code)

Credits:

Thomas Bromell

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Windows.zip 30 MB
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MacOS.zip 39 MB

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