3DFPS
Changes:
>custom designed levels
>added settings menu with sliders to adjust look sensitivity and volume (it took me a really long time to figure out that the vertical look movement was on the camera and not the player rotation)
>added tutorial level with shooting range at the end (appearing and disappearing enemies to shoot at)
>added a fog to player FOV to limit view distance and add a spooky game feel
>added lights to guide player
>added a flashlight with flashlight script to toggle it on and off with button press
>add new level end parameter where you have to defend a base for 60 seconds to continue
>played around with the skybox settings to help it look dark
credits:
Thomas Bromell
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